This also means that being a generalist is a bad idea for starting characters - you don't have the Dots to spend. Right out of character creation you are guaranteed to have at least one of these. One Dot is all you need to try to unravel a spell, but it starts getting good at two. Every new Arcanum dot gets you a new Attainment. Now between the increased dice pool (using the rote skill as a Yantra) and free Reach you probably want your most common spells to be Rotes.Īttainments! Not just for Legacies. Rotes! In 1e, the major advantage was reduced mana cost, so there was almost no reason to have Rotes for in-Path spells even if you cast them all the time.
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